NFC Inventory Terminal


NFC Reader ACR122U

This project created an independent terminal inside the laboratory which would allow the automation of the check-in / check-out of items.


dot.E Table


A Reactive Table w/ Addressable RGB LEDs (done @ WGV Factory)


This table was developed as a bespoke support to display products at expo shows.



Although it has the capability to seem like an 80's disco dance floor, it was decided that it would take very subtle behaviors and state changes.



Its main working state is two groups of randomly assigned LEDs fading on and off, where once the group that fades out, the LEDs that belong to that group are re-chosen. This way it creates an interesting and distinct, but underwelming, effect.



Although this wasn't implemented, it would be interesting to implement a simple state where the LEDs would follow the rules in Conway's Game of Life



The table is also equipped with ultrasonic sensors on three of its sides, this way being able to react to the presence of a person.



The reaction is simple enough, as it would fade all the yellow LEDs down, and fade up a significant larger amount of LEDs, this time with a full white "color". 



You can take a look at the (mostly uncommented) code here.


Mind The Monster


An Interactive Children's Game @ Universeum, Gothenburg (Done @ WGV Factory)

Mind the Monster

Mind the Monster is an interactive game for the children who visit the Pulse section at Universeum in Gothenburg, Sweden.


AuMood

A reactive lighting storefront instalation (done @ briGHTline)



This was a product made upon request of a high-end clothing store owner. The client wanted a place holder for the stickers of the brands the store carries to be prominent, but in a way that would differentiate her store from the others in the vicinity.

Its diferentiating feature is its ability to detect movement, therefore becoming a reactive instalation, rather than an interactive one.

Its normal functioning mode is to display colored light, changing constantly, like a moodlamp.

However, when it detects movement (i.e. someone passing in front of the shop window) it will react. The reaction is intended to grab the attention of the passer by. The behaviour is one that turns the coloured light into white light, therefore becoming a distinguishable reaction.

All its working aspects - colour's gamma, behaviour to the movement, working hours - are controlled wirelessly through a client-side software installed on the store's desktop.

Hardware used:

You can have a look at the commented code here.